Bulgarian matchmaking

Arctik at a glance. Organised on March , the event brings experts and business representatives to discuss the latest eco-innovative solutions in recycling and waste management whilst trying to ensure a knowledge transfer with South East European countries. Our focus will be to individually meet with industry representatives through business matchmaking sessions organised by the Bulgarian Industrial Association: Industry Match-making and Go Green Both conferences and exhibitions will give us the chance to discuss with delegates, explain the positive impacts eco-innovations have on businesses and the necessity to accelerate their market uptake by developing new products, improving production processes, funding key innovations, strengthening governance and reconsidering business models. Want to know more about EU eco-innovation initiatives?

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Achievements Step by Step: Overview Steam's peer-to-peer matchmaking is built around the concept of a lobby. A lobby is a entity that lives on the Steam back-end servers that is a lot like a chat room. Users can create a new lobby; associate data with a lobby; search for lobbies based on that data; join lobbies; and share information with other users in the lobby. A single lobby can have up to users in it, although typically most games have at most players.

Skill-based matchmaking is built on top of this system. The Steam peer-to-peer matchmaking API is a set of functions that enable users to find other users to play a game with. The matchmaking functions all live in ISteamMatchmaking , which contains more details on the parameters for each function. Lobbies are uniquely identified by Steam ID, like users or game servers. The Steamworks Example has a full working implementation of lobbies.

Matchmaking process flow The usual model for getting groups together to play is as follows: User selects in the game that they want to play multiplayer, and what kind of multiplayer they want rules, scenario, etc. The game searches for lobbies that have a similar same set of rules, using the lobby search API. If a lobby is found, then the game joins that lobby; if no lobby is found, then it creates a new lobby Users stay in a lobby until there are enough players ready to launch the game.

Data is communicated between the lobby members about which character they want to play, or other per-user settings. If there are some rules that need to be enforced in the lobby for example, only one user can play as a certain character , there is one and only one lobby owner who you can use to arbitrate that. There may or may not be a user interface associated with the lobby; if there is, the lobby data communications functions can be used to send chat messages between lobby members.

Once the game is ready to launch, the users all join the game server, or connect to the user nominated to host the game, and then leave the lobby. Once all users have left a lobby, it is automatically destroyed. Searching for lobbies To have your game search for a lobby, you need to call: Depending on the users connection to the Steam back-end, this call can take from ms to 5 seconds to complete, and has a timeout of 20 seconds.

Up to 50 results may be returned, but usually it's no more than a couple. The results are returned ordered by geographical distance and based on any near filters set. To add filters, before you call RequestLobbyList you need to call one or more of the filtering functions: Creating a lobby If you can't find an existing lobby for a user to join, this is when you'd typically create a lobby.

Just call ISteamMatchmaking:: CreateLobby and wait for it to complete. The first thing you'll want to do after you create a lobby is set a data on the lobby, that other game clients can use to search for it see below. Joining a lobby If you've found a good lobby, either from a search or from a friend, you can use ISteamMatchmaking:: Once in the lobby, you'll want to use the lobby data API to get details about the lobby to work out what to display if there is any display.

To iterate which users are currently in a lobby, use: GetLobbyMemberByIndex To get more information about another user in the lobby, you'll need to use the friends API, see Friends, invites, and lobbies for more information. Lobby Metadata Lobby Metadata allows you to set the arbitrary state of the lobby, including the lobbies name, current map, game mode, current state of the game, or anything else you can think of. A user will automatically have the latest lobby data for any lobby they are a member of.

For lobbies returned via search results, the user will have lobby data for at the point in time as to when they did the search. If it's a friends' lobby, there will be no lobby data available to look at until ISteamMatchmaking:: RequestLobbyData is called and has successfully completed. RequestLobbyData call has completed.

These are the set of functions you can use to get and set lobby data. Only the lobby owner can set or delete the lobby data. DeleteLobbyData Functions which allow you to iterate over the metadata, this is typically only used for debugging purposes: GetLobbyDataByIndex Lobbies also allow members to set their own metadata that other members can receive updates for with the following functions. SetLobbyMemberData Communication within a lobby To send information around within a lobby chat messages, game start signals, etc.

SendLobbyChatMsg , this sends a simple binary message to all users in the lobby. Lobby members need to listen for the callback ISteamMatchmaking:: After receiving the callback you then can use ISteamMatchmaking:: GetLobbyChatEntry to retrieve the contents of the message. Friends, invites, and lobbies You can find out all the lobbies a user's friends are in with the friends API:

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The ECCP provides networking and information support for clusters and their members aiming to improve their performance and increase their competitiveness through trans-national and international cooperation. This is the stage on which cluster organisations present themselves - their structures, services, experiences and above all, their interest in cooperation with peers. We invite you to explore this diverse cluster community, identify your potential cooperation partner and show the world what you are good at - by profiling your organisation! The European Strategic Cluster Partnerships for smart specialisation investments ESCP-S3 are transnational cluster partnerships that support cluster cooperation in thematic areas related to regional smart specialisation strategies and to increase the involvement of the industry in the context of the Smart Specialisation Platform for Industrial Modernisation. The European Strategic Cluster Partnerships — Going International ESCPs-4i are transnational cluster partnerships that develop and implement a joint internationalination strategy and support SME internationalisation towards third countries beyond Europe.

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The Workshop is a match-making event. It shall gather Bulgarian civil society organizations and entities from the donor states Iceland, Liechtenstein and Norway that are interested in developing joint projects under the thematic priorities of the Active Citizens Fund in Bulgaria.

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The ECCP provides networking and information support for clusters and their members aiming to improve their performance and increase their competitiveness through trans-national and international cooperation. This is the stage on which cluster organisations present themselves - their structures, services, experiences and above all, their interest in cooperation with peers. We invite you to explore this diverse cluster community, identify your potential cooperation partner and show the world what you are good at - by profiling your organisation! The European Strategic Cluster Partnerships for smart specialisation investments ESCP-S3 are transnational cluster partnerships that support cluster cooperation in thematic areas related to regional smart specialisation strategies and to increase the involvement of the industry in the context of the Smart Specialisation Platform for Industrial Modernisation. The European Strategic Cluster Partnerships — Going International ESCPs-4i are transnational cluster partnerships that develop and implement a joint internationalination strategy and support SME internationalisation towards third countries beyond Europe.

2019 Taiwan Trade Mission to Bulgaria, Sofia - EU monitor

Toggle navigation. Devex is the media platform for the global development community. Join us. Sign in. Funding Find funding Funding overview Find partners Get funding access. Overview Contact Offices In the news Experience. Founded in , our company integrates business development and project management, along with other key business consulting services, providing solutions for setting up and growing companies. BC Serdon has grown from a small office with only three people in to two offices with 16 employees in In order to fill this niche, she founded BC Serdon, a business service center that would provide professional services to emerging SMEs in Bulgaria. BC Serdon began offering informational, educational and management services designed to help local entrepreneurs as well as international clients start, operate and grow their businesses in Bulgaria.

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Why does Strict solo matchmaking put two Legend 2 on the other team, and an Archon 2 as the highest rank on my team? Seems bad man.

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Member login. In , the main purpose of the General Assembly is to facilitate deals between urban project promoters, industry and finance. There will also be an opportunity for cities to explore market opportunities and shape project proposals. Project promoters can present their business model and also find partners who want to make investments. Others will have the opportunity to exchange and disseminate best practices for aspiring smart cities. After years of public support to smart cities projects, in fact, replicable business models are available and the provision of smart solutions is now definitely at the core interest of investors whose commitment can have a relevant impact on the EU economy. The matchmaking platform of the EIP-SCC Marketplace will help to attract investors' interests for the commitment of European cities in becoming smarter and better places to live in.

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Achievements Step by Step: Overview Steam's peer-to-peer matchmaking is built around the concept of a lobby. A lobby is a entity that lives on the Steam back-end servers that is a lot like a chat room. Users can create a new lobby; associate data with a lobby; search for lobbies based on that data; join lobbies; and share information with other users in the lobby. A single lobby can have up to users in it, although typically most games have at most players.

Invitation to Norwegian stakeholders: Come and meet your future cooperation partner from Bulgaria on the 2nd of May in Oslo. The Grants scheme also strengthens ties and cooperation between Norway and the 15 beneficiary countries. More info. Bulgaria is one of the major beneficiary countries and a focus area for funding is Business Development, Innovation and SMEs. Funding is allocated through calls for project proposals and the next call is planned to open in the beginning of

Especially in Pharma, collaboration is the cornerstone of innovation. Development of novel findings into meaningful products is not an easy task and requires many disciplines. It can be challenging to define next steps and to identify trustworthy partners to support these next steps. In many cases, involving the right expert at the right time can save time and money. But how do you select your collaborators?

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